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Set in the 1960s during the Cold War, the game's campaign follows CIA operative Alex Mason as he attempts to recall certain memories of combat to locate a numbers station. This station is due to transmit broadcasts to sleeper agents instructing them to deploy chemical weapons across the United States. Mason and CIA operative Jason Hudson are the game's main playable characters, as well as Red Army soldier Viktor Reznov in one mission. Locations featured in the game include Cuba, Laos, Vietnam, the Soviet Union, the United States, Hong Kong, and the Arctic Circle. The multiplayer component of Black Ops features multiple objective-based game modes that are playable on 14 different maps included with the game. Improvements to loadout options and killstreak rewards are made. A form of virtual currency, COD Points, allows players to purchase weapons and customization options for their in-game character, as well as attachments and customization options for their weapon.
Development for the game began in 2009. It runs an enhanced version of the IW 3.0 engine used in World at War. The improvements made allowed for bigger campaign levels to be made as well as enhanced lighting. Treyarch focused specifically on Black Ops during development; they were developing two games at once while making World at War. Different teams within the company focused on a certain game mode. Music was composed by Sean Murray, with music by The Rolling Stones, Creedence Clearwater Revival, Eminem, and Avenged Sevenfold appearing in the game. The marketing of the game began in April 2010.
A currency system has been implemented allowing players to buy weapons, accessories, and clothes. Players can gamble with their "COD Points" in a free-for-all based playlist called "Wager Match", which is composed of four game modes. Time-limited objectives known as "Contracts" can be purchased to gain more currency and experience points. The progression system is not featured in the local split-screen multiplayer. In the local split-screen play, all character customization options are already unlocked. Players can no longer define game rules such as win conditions.
In May 2009, publisher Activision was rumored to be looking for licensing regarding Vietnam War-era music which led to speculation that Call of Duty 7 would be set in Vietnam. In May 2009, Treyarch employee David Kim revealed on his LinkedIn profile that he would work as a senior animator on Call of Duty 7. In November 2009, only a few days before Modern Warfare 2's release, Activision officially announced a new Call of Duty title for 2010 through their third quarter financial call. In February 2010, a casting call for Call of Duty 7 led to speculation that the game would be taking place during the Cold War era with some battles taking place in South Vietnam. On April 30, 2010, Black Ops was officially announced.
Black Ops was first officially unveiled when the website for the game went live on April 30, 2010 prior to the release of its debut teaser trailer on GameTrailers TV Episode 310. In early April 2010, an unmarked envelope was sent to various gaming news publications as well as high-profile Call of Duty fans via mail. It contained a USB flash drive with sound and text files. These files were codes to be decrypted, only to find a mysterious teaser site for an unknown game. Other codes were updated periodically.
Call of Duty: Black Ops received "generally positive" reviews, according to review aggregator Metacritic, except for the DS, where it received "mixed or average" reviews. GameSpot awarded it 9.0 out of ten and wrote "Call of Duty: Black Ops bears the series' standard superbly, delivering an engrossing campaign and exciting competitive multiplayer." Edge magazine was less positive, giving it a 7/10, writing that "As polished and pretty and fun as Black Ops often is, it feels more like a yearly update than a sequel [which] isn't distinct from its predecessors in any important way". Several reviewers also complained that the game felt too much like a rail shooter, with PC Gamer branding it "barely interactive".
Zombie Army 4, which debuted at No.8 last week, dropped 61% in sales and falls to No.24. And Ring Fit Adventure, which jumped to No.4 last week, is now down at No.30. The Nintendo Switch game has seen stock levels fluctuate since the start of the year, and that has been evident in its varying chart positions (the game wasn't even in the Top 40 four weeks ago).
But right now it works with most games that have controller support right out of the box. No game needs to do anything special to take advantage of the majority of Backbone features. This basically adds on a layer of inter-game social and clip sharing.
In 2003 Call Of Duty hit the shelves and redefined FPS shooters for the masses. Call Of Duty changed WW2 gaming and made it a smashing hit. After 15 years of releasing new and exciting action stories, we take a look through the different main titles and present them in order for you. Sit back and reminisce with or complete Call Of Duty game order list.
A year on from what a lot of CoD fans would consider the franchises last truly good game followed the first Black Ops title. Call of Duty: Black Ops moved away from the war setting and brought gamers into the world of special operations that go on in the background.
Call of Duty: Ghosts is the franchises 4th most sold game and the 4th game developed by Infinity Ward. This title was technically Modern Warfare 4 and introduced a whole plethora of new characters into the mix.
The Call of Duty 2 1.3 patch is an all-inclusive installation, containing all of the previous updates from the 1.2 patch and the 1.01 patch. Information about updates included from the earlier 1.2 and 1.01 patch can be found further down this document. IMPORTANT NOTE: Use of the in-game console is not supported by Activision(r). Please do not contact Activision Customer Support with issues that arise from using console commands in-game. NOTES FOR MOD USERS: - It is recommended that any user modifications that have been installed to the Call of Duty 2 directory be removed before installing this patch. These modifications are not supported by Activision and may not be compatible with some of the new features that are included. - Call of Duty 2 does not support mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces; otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work. MULTIPLAYER FIXES -Raised the gamestate from 16k to 128k -Added loading bars to maps mp_harbor and mp_rhine -Addressed the PB GUID issue where players were not being assigned PB GUID's of exactly 32 characters. mp_rhine map changes: -Fixed player getting on top of broken wall and seeing through second story of bombed out building. mp_harbor map changes: -Reduced overall fog density -Fixed missing water texture -Fixed player not being able to shoot through lower portion of the first gap in a railing found on east side of map. -Fixed player not being able to shoot through lower portion of railing found on east edge of map. -Fixed a partially floating crate and a couple holes in sandbags. NOTE - When benchmarking Call of Duty 2 using "timedemo ", the first few frames are artificially slow. You will get more accurate results by using a spreadsheet program to process the values in "main/demos/timedemo__mode_.csv". The first column is the frame number, and the second column is the number of milliseconds spent in that frame. Just ignore the first ten or so rows. The average framerate is 1000 divided by the average of the remaining rows. NOTES FROM 1.2 PATCH This document details numerous additions, fixes, and changes to Call of Duty 2 in the 1.2 patch. The Call of Duty 2 1.2 patch is an all-inclusive installation, containing all of the previous updates from the 1.01 patch. Information about updates included from the earlier 1.01 patch can be found further down this document. IMPORTANT NOTE: Use of the in-game console is not supported by Activision(r). Please do not contact Activision Customer Support with issues that arise from using console commands in-game. NOTES FOR MOD USERS: - It is recommended that any user modifications that have been installed to the Call of Duty 2 directory be removed before installing this patch. These modifications are not supported by Activision and may not be compatible with some of the new features that are included. - Call of Duty 2 does not support mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces; otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work. PUNKBUSTER(tm) Call of Duty 2 now includes PunkBuster Anti-Cheat software technology. PunkBuster Anti-Cheat software technology and services combat online cheating in Call of Duty 2 Internet play. The use of PunkBuster Anti-Cheat software is optional and is provided without direct cost to our users. For more information about PunkBuster or for PunkBuster support, please visit Evenbalance.com. Note for server administrators, please note the following ways you can launch PunkBuster: 1. Launch COD2 MP executable, enable PunkBuster in the Settings. a. Click Start New Server b. Click Punkbuster to Yes (default is No) c. Click Start d. Once the server has started, to execute a config file from the console type "exec [name].cfg" 2. Launch through the command line: a. In Windows, Start > Run > b. Type "C:\Program Files\Activision\Call of Duty 2\CoD2MP.exe +set sv_punkbuster 1 c. Once Call of Duty 2 has started, to execute a config file from the console type "exec [name].cfg"v 3. Add "set sv_punkbuster 1" to the "config_mp.cfg" file to initialize PunkBuster. This file can be found by going to the "Call of Duty 2\main\players" folder and looking inside the folder named after your profile. If the "sv_punkbuster" command already exists in your config file, you can simply change the value to "1". NEW FEATURES: - New PunkBuster functionality included (as described above). - Added a "PunkBuster" filter under the "Filters" section of the "Join Server" screen. - Added a "PunkBuster" display column on the "Join Server" screen. - Added HTTP redirection for Servers running Mods or custom maps. To enable redirection on the server, set sv_wwwDownload to 1. Set sv_wwwBaseURL to the base directory where the files are stored. For example, if the server had a file named 'myfile' meant to be stored locally at \Call of Duty\Main, sv_wwwBaseURL should be set to " ". The file should be stored at Samplewebpage1.com. To prevent clients from taking up a slot on the server while downloading, set sv_wwwDlDisconnected to 1. This will free up a slot for the duration of the download and the client will attempt to autoconnect when the download is complete. Set cl_wwwDownload to 1 to enable redirection downloading on the client. - Added a new Multiplayer welcome screen when joining a server that details the Map objectives and victory conditions. - Added a "Message of the Day" for Multiplayer servers that will appear on the player's welcome screen upon joining. Server admins can control this text by setting the "\scr_motd" dvar to whatever text is desired. - Added Multiplayer spawning logic that will reduce instances of players spawning in front of enemy players. GENERAL FIXES - Corrected an issue that occurred on certain systems using AMD(R) Dual-Core processors where player health would not replenish at the intended speed. MULTIPLAYER FIXES - Fixed a potential exploit where players could get outside the map boundaries. - Corrected an exploit that caused some servers to shut down unexpectedly. - Please note that all "Message of the Day" text needs to be less than 1000 characters total. - Hovering over an enemy player no longer causes the crosshairs to highlight in red. This change does not affect teammates and crosshairs pointed at a friendly player will still highlight green. Headquarters Changes - Adjusted the objective timers to ensure that the objective respawns more quickly once destroyed. - Removed compass icons for potential objective locations before the objective has spawned. Capture the Flag Changes - Added HUD icons to show the flag post location when the flag is missing.- Players in possession of the flag are now identified as flag carriers on the scoreboard. - When an Allied player picks up the flag, fellow teammates will now see the flag carrier's position displayed on the compass. NEW CONTENT (Maps) - Added two new multiplayer maps. These maps support all current game types: mp_harbor (Rostov, Russia) An important shipping port in southern Russia, Rostov fell to the Germans in November 1941. The Soviet 37th army quickly counterattacked and punched through the overextended and winter-weary German lines to the north, forcing the 1st Panzer Army out. The Battle of Rostov resulted in the first major German withdrawal of the war. Call of Duty veterans will recognize this location as an updated version of the original Harbor map. In addition to the graphical and performance updates, several new structures and flanking paths have also been added.mp_rhine (Wallendar, Germany) The 2nd Rangers crossed the Rhine on March 24, 1945 at Wallendar, Germany in pursuit of retreating German forces. German forces harassed the advancing Allied units while withdrawing. Decimated by 5 years of war, the streets of Wallendar are covered with rubble and impact craters creating intense battle over difficult terrain with blown-out buildings providing cover. The Americans are attempting to take the German city on this map of urban combat. NOTES FROM 1.01 PATCH Call of Duty(R) 2 Intel(R) Dual-Core Optimization Update README This update for Call of Duty 2 adds optimization, specifically to take advantage of Hyper-Threading technology in Intel processors. These optimizations will increase performance in both Single and Multiplayer modes. While significant performance gains will be seen on Single-Core processors which support Hyper-Threading, the greatest increase will be realized on Dual-Core processors. HOW TO TELL IF YOU HAVE A SUPPORTED PROCESSOR: 1. Hit Ctrl + Alt + Delete. 2. Select 'Task Manager'. 3. Select the 'Performance' tab. 4. Select View CPU History One Graph Per CPU 5. More than one graph side by side below the 'CPU Usage History' label indicates you have a Dual Core processor or a processor with Hyper-Threading technology. AUTODETECT: Call of Duty 2 yeahwill automatically enable these optimizations if it detects that you have a supported processor. 2b1af7f3a8